13/08/2014
G: Defending as a Druid
1. Druid - Feral
When defending as a Druid your main strength is your Prowl. Consider Prowl a secondary trinket. You should make sure you're specced into Treants as a Guardian Druid and that you have Symbiosis on a Paladin as Feral for Divine Shield. If there's no Paladin in your team it's recommended to go Guardian instead.
After capping your base you should go into Prowl and position yourself 30 yards away from flag. The exact distance doesn't matter but make sure you stand on as a random place as possible to decrease the chance of a Rogue finding you. You should keep this distance from the flag because if the Rogue does find you, he will spend those 7 seconds of his Sap on running to the flag. In case you do get sapped this far away from the flag you should NOT use your trinket. It's truly a heart-in-your-throat moment but keep your blood cold and take it easy, the math does add up in your favor. What you do is that you simply run in range of Moonfire after the Sap and pop a Treant on him. Make sure to Faerie Fire him as-well so he cannot restealth. As long as you have a cute Treant on the Rogue he cannot cap, even if he blinded you.
Many Guardians and other stealthers panic when a Rogue uses Smoke Bomb. They think the rogue will cap before the Smoke Bomb is gone and they decide to run right into it in order to stop the Rogue. Don't EVER do that. Have patience and take it easy, - a Rogue's smoke bomb last for 6 seconds and capping the flag takes a solid 7 seconds which means you can simply stand 20 yards away and spam your beloved Moonfire.
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